The locks range in difficulty: Very Easy (0), Easy (25), Normal (50), Hard (75), Very Hard (100). Fallout 3 Guide - Statistics Explained Creating a Grand, Great All-Round Character. I played Oblivion and Skyrim and know how the builds work there and am going to guess this is somewhat similar. Then put emphasis on Small Guns, … For my character of choice, which is small guns/sneak-based, it would be: And then Tag skills i would do small guns, sneak, and lockpick. Not the most complex, or easy mode build. Small Guns/Melee/Unarmed – Higher damage early on, will help later on in the guide. Remember, it's easier to make money just selling junk than relying on the Fortune Finder perk. You will only get to choose three of your perks. The three skills you should choose are: Barter – Earn more caps from selling weapons you loot. Well here we look at some you might want to avoid. It's got to be one of my favorite skills in Fallout 3. Among the many we are explore are Lady Killer, Black Widow, and Child At Heart. O. A. T. serves to mark the player character's tagged skills. During the tutorial quest Future Imperfect, the G. O. The Generalized Occupational Aptitude Test (G What are the best answers for the goat in fallout 3. Like most games, the skills in Fallout 3 tend to work best if you choose a few areas to specialize in. Your secondary skills are nice skills you use a lot, but not quite as frequently as your primaries- whichever two damage skills you didn't choose for your primary, Big Guns, repair, medicine, explosives. In Fallout 3, Perks are bonuses of varying kinds that are earned after you successfully attain a new level. No character is truly perfect, and choices must always be made, but this build is one of the better ones you can have. Repair – Repairing weapons to use or sell. What did u guys choose? 3. So I have been getting back into the game recently and started a whole new game and forgot all about the infamous GOAT (Generalized Occupational Aptitude Test). For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "GOAT 3 skills boost which one you recommend". This is the first time I am playing the Fallout series and I am very confused with the skills and builds. Best starting skills:-Repair (TOP priority, involved in several quests and imperative towards ALL offensive AND defensive stats)-Lockpick (get … Perks that increase weapons, defense, speech, and other standard skills are recommended. Keep in mind that skills are associated with attributes, so you’ll have an easier time maxing out skills that are associated with attributes in which you excel. I know most who have played it more than once just skip the test itself and just filled it out on your own, but when you have taken the test, what is the funniest / best job they gave you? Heavy into perks in Fallout 3? A. T. ) is a Vault-Tec occupational assessment test that every resident of a vault is required to take at the age of 16. I am very curious to find out what the most fun build is. Just got fallout 3 and there are so many choices. Then raise explosives up a couple so you can do power of atom right away and get good xp. It is DEFINITELY best to start from a new game. Your primary skills are your bread and butter- either Small Guns, Energy Weapons, or Melee (pick one of the three), Sneak, Lockpick, and Speech. Lockpick: Perception-based skill Raised By: Tumblers Today The lockpick skill determines what level of lock you can attempt to pick in Fallout 3. Best Answer: Focus on: Small Guns (probably the most plentiful and common weapon in the game, gives you prowess with rifles, shotguns, pistols, as well as a sniper rifle)